Typhoon >> Joker, Blizzard >> Mimic, Sacrifice, Summoner, Time, Supplement
Always Typhoon.
It doesn't matter how many DPS you've picked.
Typhoon is over-power in arena.
If you have Typhoon, you can win at least five times.
Blizzard prevents the pushing line.
Swamp and Shield are not recommended
because they require a large number of them to be efficient.
Do not select dice that are efficient at a high scale.(Element, Melec...)
Due to the characteristic of the arena, it is difficult to conduct many rounds.
So you have to think of the dice scale as a maximum of three.
Supplement, Sacrifice, Summoner + Mimic are good choices.
There is no growth dice.
They help raise the dice scale.
The more dps, the better.
If not the ones mentioned at the top, let's pick DPS.
It is better not to pick buffs as much as possible.
The arrangement is difficult and the scale is low, so the effect is minimal.
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